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A player's guide to combat for all classes.
Everything you always wanted to know about dragons in D&D.
A dark, gritty version of the classic setting written for the Alternity sci-fi RPG.
The undead answer to the Draconomicon, filled with horrifying new options for DMs and players alike.
An extraplanar D&D adventure for 15th-level characters.
Jedi knights, wookiees, and bounty hunters in cinematic d20 action!
Unearthed Arcana (Feb 2004) The ultimate D&D toolkit, with variant rules and new or revisited rules subsystems for every kind of D&D campaign.
The Complete Warrior provides you with an in-depth look at combat and provides detailed information on how to prepare a character for confrontation. This title, written by Andy Collins, David Noonan, and Ed Stark, was not only compiled from various D&D sources, but contains new things as well, including new battle-oriented character classes, prestige classes, combat maneuvers, feats, spells, magic items, and equipment. The prestige classes included have been revised and updated based on player feedback, and there are rules for unusual combat situations. The Complete Warrior will assist all class types, including those classes not typically associated with melee combat. There are also tips on running a martially focused campaign and advice on how to make your own prestige classes and feats.
Buy Complete Warrior Share your thoughts or experiences with Complete Warrior on my message boards.
This book (designed by Andy Collins, Skip Williams, and James Wyatt) takes a comprehensive look at the dragons of the D&D world from a variety of perspectives. It includes information on playing dragons and dragon-like creatures, how to run a dragon in a fight, and how to both fight dragons and work with them as allies. There are statistics on dragons of every type and at every age category, in addition to examples of lairs, hoards, and dragon minions. There are new rules, feats, spells, prestige classes, magic items, and other materials associated specifically with interaction with dragons including illustrated lairs and rules for creating treasure hoards. The book itself is designed in a prestige format, with heavy use of art throughout and constructed of premium materials. Share your thoughts or experiences with Draconomicon on my message boards. Free Stuff
Reviews & Interviews
Eight hundred years ago, everything went to hell. Cities vanished, forests burned, and an entire civilization died in nuclear fire, gengineered plagues, and mutagenic poisons. Gamma Terra is what's left, a world blighted by radioactive deserts, deadly ruins, and thousands of new and dangerous species armed and armored with bizarre mutations and the wreckage of technology. Humanity is no longer the master of the world... The fifth incarnation of the fan-favorite Gamma World setting (written by Andy Collins and Jeff Grubb) brings mutant mayhem to the Alternity RPG. This new take on the classic post-apocalyptic world includes plenty of old friends--including Mark V blaster pistols, androids, badders, and the ever-popular Knights of Genetic Purity--while also introducing some new elements to the game. Share your thoughts or experiences with Gamma World on my message boards.
Hushed voices tell spine-chilling tales of encounters with the walking dead and other unliving horrors. No other creatures have evoked such fear and fascination as this dreadful menagerie of malevolent spirits and mindless shells. This supplement for the D&D game (written by Andy Collins and James Wyatt) presents a comprehensive overview of the undead. You’ll uncover information for creating, customizing, and combating undead characters and monsters -- including strategies and tactics commonly employed by undead and those who hunt them. Libris Mortis: The Book of Undead also provides new rules, feats, spells, and prestige classes, along with a host of new monsters and monster templates. Share your thoughts or experiences with Libris Mortis on my message boards. Buy Libris Mortis
Lord of the Iron Fortress is a 48-page D&D adventure for 15th-level characters. Designed to stand alone, it also provides the penultimate chapter of the "Adventure Path" series of D&D adventures. It includes many exciting high-level encounters, new magic and monsters, and a variety of interesting NPCs (villains and allies) for your campaign. Share your thoughts or experiences with Lord of the Iron Fortress on my message boards. Reviews
Errors and Clarifications
Remember: No corrections are considered official errata unless posted on the Wizards of the Coast website. If you find other potential errors, please contact Wizards of the Coast Game Support. Thanks!
Immerse yourself in the excitement of the greatest space fantasy of all time. You can struggle to preserve the peace and order of the Republic, join the Rebellion against the oppressive might of the Empire, or defend the New Republic against the tyranny of the Yuuzhan Vong. The only limit to the adventure is your imagination. Take control of your destiny and become one of the greatest heroes of the galaxy. The Star Wars Roleplaying Game (written by Bill Slavicsek, Andy Collins, and JD Wiker) was the first game to take advantage of the d20 system. The Revised edition, published in 2002, presents almost 400 pages of detail about the creatures, characters, and worlds that make up the Star Wars universe. With 17 species and nine heroic classes from which to choose, you can recreate any of your favorite archetypes from the movies, novels, and comics, or forge a character in an entirely new heroic mold. Share your thoughts or experiences with the Star Wars Roleplaying Game on my message boards.
A new guide to variant rules for the Dungeons & Dragons roleplaying game, written by Andy Collins, Jesse Decker, David Noonan, Rich Redman, and Ed Stark. This all-new sourcebook provides D&D players and Dungeon Masters with a wide choice of variant rules for alternate roleplaying in a D&D campaign. Designed to expand the options available for customizing gameplay, these variant rules are modular and can be imported into any campaign in any amount desired. Examples of variant rules include playing core classes as prestige classes and alternate damage systems. Brand-new rules include a new system of metamagic feats and a new spell system. Read Unearthed Arcana Previews:
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All material copyright Andy Collins 2001-2008. |