Saturday, April 13, 2019, we met to roll up characters. We used the 4d6-drop-the-lowest method. Players got to assign their character’s best and worst score. The others were randomly assigned.
DM: Andy Collins
Players: Ben, Chris, Dennis, Greg, Gwen, and Mike. Marc is also part of the campaign, but was unable to attend this session so he and Andy created his character via email.
The campaign starts with a number of party “roles” that Andy created:
NOBLE (1) You are the one bankrolling the journey. Of course, you’re coming along, but only to protect your investment–your Agent handles all the mundane details. Your wealth and family influence clearly mark you as the most important member of this expedition.Ideal Classes: Bard, Fighter, Rogue
AGENT (1)You are the Noble’s right hand, organizing the expedition and serving as the group’s acting leader (except in such times as you’re overruled by the Noble). Your knack for leadership and team organization clearly mark you as the most important member of this team.Ideal Classes: Bard, Cleric (Fortune), Rogue, Wizard
LOREMASTER (1) You were hired by the Agent thanks to your copious knowledge and useful talents that will come in handy during the journey. These skills clearly mark you as the most important member of the expedition.Ideal Classes: Cleric (Knowledge), Wizard
OUTLANDER (1) You were hired by the Agent for your skills at wilderness survival. Your ability to get the team in and out of the jungle alive clearly marks you as the most important member of the expedition.Ideal Classes: Cleric (Nature), Ranger
SOLDIER (1 or 2) You were hired by the Agent for your prowess at killing monsters and staying alive. Your martial skill and resilience clearly mark you as the most important member of the expedition.Ideal Classes: Cleric (War), Fighter, Ranger
HERMIT (optional) You are not a member of the starting team. Instead, you are encountered during the first session. You might be a native of the island, a shipwrecked sailor, or the last remnant of an earlier expedition. Your knowledge of the island clearly marks you as the most important member of the expedition.Ideal Classes: Any
WILD CARD (optional)